Night Cycle Of Bloodness
A downloadable thegatesofanorith... for Windows, macOS, and Linux
WARNING: THIS GAME CONTAINS FLASHING LIGHTS, LOUD NOISES, GORE AND JUMPSCARES
"In this cursed town, Where shadows dance and dreams astound. At the night's embrace, you'll find no grace. The pact was broken, now chaos has awoken. In this realm of dread, You're better off...DEAD!!"
An Endless Runner game with horror elements inspired by Japanese Urban Legends and popular horror games. Your goal is to survive and escape your punishment for fleeing hell, armed only with your gun, heart and soul.
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A 2-year development project that I plan to launch in the first half of 2025 for itch.io
Night Cycle Of Bloodness or NCOB, originally published on September 16, 2022 for Hensjam 1 on Itch.io.
The game will feature super stylized pixel art graphics, chilling sound effects, enemies with shocking abilities, high quality music and is inspired by horror games and heavily by Japanese urban legends!
Best of all...NO BATTLE PASS, NO COINS OR GEMS IF THAT'S WHAT EVERY GAME HAS TODAY.
YOU'LL HAVE AN ADRENALINE-PUMPING, PEACOCK-FILLED CHALLENGE WITHOUT THE HASSLE
if you want to support the project, just make a donation via paypal or if you're from brazil, enter the abacachi link below
https://abacashi.com/p/night-cycle-of-bloodness-0fb
REMEMBER THAT THE GAME IS STILL IN DEVELOPMENT
THIS IS NOT THE FULL PRODUCT
VERSION:5.0
Credits: Marcus (me)
and
Paquete05 (The Composer)
Updated | 5 days ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Author | M A R C U S |
Genre | Action |
Made with | Construct |
Tags | 2D, Adult, Arcade, Creepy, Endless Runner, Gore, Horror, Indie, Pixel Art, Psychological Horror |
Average session | A few hours |
Languages | English, Japanese, Portuguese (Brazil) |
Inputs | Keyboard, Xbox controller, Gamepad (any), Touchscreen, Smartphone |
Accessibility | High-contrast, Interactive tutorial |
Download
Click download now to get access to the following files:
Development log
- One Minute Gameplay60 days ago
- bug fixed 5.1V69 days ago
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